![]() You can deploy up to eight troops when jumping into a new mission, and I’d be lying if I said that I didn’t feel heartbroken whenever one of them fell in battle. You’re given four troop classes – Assault, Sniper, Heavy, and Berserker – all with their own distinct stat perks and exclusive abilities that improve as you level them up. Of course, the other piece of this strategic puzzle is the tactical battling, which for the most part plays out just as any XCOM aficionado would expect, bar a few tweaks. Want to raid a faction’s base for a quick injection of food and tech resources? You’ll be the better for it now, sure, but could live to regret burning that bridge eventually. Securing a good partnership with the factions of New Jericho, Synedrion, or the Disciples of Anu can prove fruitful to your future success, and diplomacy is one of the better concepts Phoenix Point introduces. The game absolutely nails an overarching sense of risk/reward both in and out of battle because of this, since you never truly know what ramifications your moves in the Geoscape may eventually carry. Strategy games of this type live or die by their ability to bring weight and consequences to your decisions. Managing these actions is extremely menu-heavy, as expected, but even in its first few hours, Phoenix Point does well to let you forge your own path to victory rather than mollycoddle you. You do all this in the hope of preventing the spread of the Pandoravirus from slowly turning humans into aquatic aliens. This is where you’ll scavenge for resources, recruit soldiers, send out aircraft to scout out further regions of the map, but most notably build relationships with rival factions. Much like XCOM, when you’re not thoughtfully manoeuvring troops in the heat of turn-based battle, you’ll be examining a view of your progress on a holographic map known in-universe as the Geoscape. ![]()
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